![]() ![]() ![]() Sure, I solved all those tough puzzles and successfully recaptured the Hooligans – but I must have actually failed, because the game immediately says I was two minutes too slow. Inevitably, then, every first-time player will complete the level at a much slower pace than the "average" that the game puts forward – which drains away part of the pride and sense of accomplishment that are so critical an aspect of video game enjoyment. As each level begins, the clock starts instantly ticking away – and accompanying your running total of minutes and seconds is a "Par" time that is impossible to overcome in any initial attempt of any stage. This is where Switch Force first begins to lose some appeal, because its presence creates an unnecessary sense of urgency. The level then ends altogether after you've apprehended all five and made your way to the exit point, where Corporal Gendarmor (a fellow police officer/mobile mech suit) waits to extract you and stop the clock. The reward for successfully solving the puzzles placed before you is most often a clear path to make your way further forward through the level, usually to reach a position where one of the five runaway Hooligan Sisters is waiting to be re-arrested and sent back to space jail. Or just phasing barriers out of your way so that you can get a clean shot at a flying foe or other obstacle in your way. Or creating bridges for explosive enemies to walk across so they might reach a bombable wall on the far side of a gap. The puzzles involve properly timing your switches of these big blocks, causing them to rush out of the background to become platforms when Patricia needs a surface to stand on. This is where the "Switch" part comes in, as the final action at your command is the ability to trigger a position swap of these blocks at any time – which means any blocks sitting in the background will zip forward into the foreground, and any other blocks already there will do the reverse. Patty's running, jumping and blasting only facilitate her traveling from one puzzle situation to the next, as each level presents you with arrays of blocks to navigate around, across and through. ![]()
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